Careers

Help us reverse the focus crisis. Four openings. Real ownership. Stockholm.

Game Developer

Location
Stockholm
Employment type
Full-time
Workplace type
On-site with max 1–2 days remote per week
Manager
Nils Hagberg (CPO)

TL;DR

Step in as employee #1 in the company taking on the focus crisis. You will own our focus training games from day one. Shape how the games feel, play, and train attention to increase user engagement and retention. Real problems. Daily experiments. Rapid growth. Help people reclaim their focus in a world full of distractions.

Why BRYM?

We are on a mission to tackle the modern Focus Crisis — what scientists are calling the modern epidemic where constant digital distraction is diminishing attention spans and our ability to focus, impacting our performance at work and our well-being. BRYM is helping people train their ability to focus. You wear a simple EEG headband that reads your brain activity, our algorithm determines when you are in a focused state of mind, and that focus level controls a game. It gives you real-time feedback, so that you learn what it feels like to be focused and stay there. Our idea and solution is built on 20 years of experience in commercial EEG.

Right now, our focus is laser-sharp on the manufacturing and automotive industries — reducing human errors, saving costs, and supercharging productivity KPIs. But we believe everyone should train their mind and we envision a future where training the mind is as common as training at the gym.

When you join us, you are entering a purpose-driven working environment. You will be the first person in the game development team, and then stay for the journey of going from 1–10 in a larger team that you play a key part in. You will also receive mentorship from an experienced game studio head.

What we are looking for

  • You can be game engine agnostic, but we expect you to have Unreal Engine know-how and experience.
  • You are a self-starter who expects autonomy and accountability on output and velocity.
  • You are ready to be the main responsible person of the Game Project, structuring and managing it as you see fit.
  • You are comfortable making decisions and defending them based on a holistic understanding of the product and the stage of the company.
  • You are expected to learn on the job and, if need be, learn outside of working hours.

What you will do

  • You will become the driving force for executing BRYM's game strategy of excellent focus training.
  • You will handle and implement improvements to BRYM's existing training game.
  • You will develop and manage BRYM's new training games.
  • You will package and publish the games towards iOS, Android & Windows.
  • You will coordinate with the CPO to allow seamless integration with the complete Product Portfolio.
  • You will integrate various other services and tech into the games — such as focus algorithms, evaluation metrics, additional mobile apps, leaderboards, integrations, and authentication — to support high user engagement, training efficacy, and retention.
  • You will assist the development and operation of non-game related SW, to ensure high velocity of the product development.
  • You will define and develop a graphical re-design of BRYM games making them look and feel more in accordance with the brand, to ensure a premium user experience.
  • You will support in other non-technical related activities of the game development, such as running play tests and demo events, to help the company achieve great UX and marketing.

Your progression & goals

  • Short term: Enable successful Pilot projects with existing games by implementing crucial features that drive customer satisfaction.
  • Medium term: Improve customer retention and conversion by releasing new games with enhanced user experience and training efficacy.
  • Long term: Act as the Owner of the BRYM games while continuing to release more games, and become an important voice in Product Development.

How we work at BRYM

BRYM has office space in the co-working space Metropole that we share with other gaming companies and other companies in creative industries. It is an active office with lots of after-work activities, pool, dart, pingpong, game consoles, etc. We have fixed desks and good opportunities for quiet focused work.

We have clear domains of ownership, where we trust each other's competence and decision-making in our respective field for making final decisions.

We have a culture where we share our thinking and don't shy away from discussions and "sparring" with each other to get the best out of us. We want to build a culture where everyone has a say, but where it is clear on who has the final say.

You have the support of the technical founder who has the overall ownership of the product, the user experience, product design and product outcomes. However, you manage and handle the technical aspects of the game.

All budgets and expenses are managed by the founders.

We hold weekly/bi-weekly planning sessions and retros and agree together on the appropriate level of structure for other check-ins and feedback.

Work-life at BRYM

BRYM is an in-person workplace where we work from the office as much as we can. We believe we work best and enjoy our time most by working together from the office.

For specific periods we can accommodate working remotely when it fits with your tasks and need for collaboration.

We have flexible work hours and work from home. It is based on trust in the individual to balance their work- and personal life to achieve a well-being that leads to a high long-term productivity.

The flexibility swings both ways. It is to make it easier to live our lives and e.g. leave early when needing to, but then also staying late when needed to.

Ready to join us?

Help us reverse the focus crisis and build the new standard for commercial neurofeedback and human performance.

Apply

Send a short note to hello@brymapp.com

Marketing Content Intern

Location
Stockholm (On-site at Metropole)
Employment type
Unpaid internship
Workplace type
On-site
Duration
3–6 months
Team
Marketing

TL;DR

We live in a focus crisis. BRYM builds a gym for the brain. We need a marketing content intern to take charge of our storytelling. Real responsibility. Direct founder access. Zero filler.

What you will do

You are our marketing department. You will work directly with our founders to build our brand voice.

  • Host and produce a bi-weekly podcast featuring content and insights from our CEO and CPO.
  • Create clear marketing content for our digital channels, website, and campaigns.
  • Drive our story forward to help people understand how brain training works.

Who you are

  • Direct. You communicate using simple words and short sentences.
  • Independent. You want real ownership and hands-on startup experience.
  • Focused. You care about human performance and practical results.

Merits

  • Interest or background in neuroscience or performance technology.
  • Personal experience with attention or focus challenges.

How we work

We work on-site at Metropole in Stockholm, surrounded by creative tech and gaming teams. We offer flexible hours, an easy-going environment, honest feedback, and direct mentorship from our founders.

Ready to help us solve the focus crisis?

Let's talk.

Apply

Send a short note to hello@brymapp.com

Thesis Student

Location
Stockholm
Employment type
Thesis / Open Application
Workplace type
On-site
Duration
Spring 2027
Field
Game Dev / Neuroscience / Psychology / HCI

TL;DR

Write a thesis that solves a real problem. Join BRYM to study human attention, analyze brainwave data, or design focus games. Real data. Real impact.

Who you are

A Master's or Bachelor's student writing your thesis. You likely fit into one of three tracks:

  • Tech & Code: Software engineering, game dev, or data science. You want to build systems, design game loops, or optimize algorithms.
  • Mind & Behavior: Psychology, cognitive science, or neuroscience. You want to study human data, test protocols, and measure focus changes.
  • Work & People: Organizational psychology or workplace studies. You want to explore how cognitive training impacts productivity or well-being in the workplace.

Research paths

Bring your own idea, or build your thesis around one of ours:

  • Quantifying focus: Measure brainwave shifts before, during, and after training to track changes over time.
  • Feedback mechanisms: Test how different feedback modalities like visual, audio, or game mechanics change how the brain learns.
  • Personalized calibration: Map individual brainwave bands to auto-tune training setups.
  • Algorithm parameters: Adjust math variables to target specific types of focus training and specific game modes.
  • Protocol testing: Compare different training routines to see what builds mental strength fastest.
  • Team impact: Study how focus training changes the workplace. Track its effect on burnout, human error, and well-being during an active pilot.

Have a different idea? Pitch it. We are all ears.

Mentorship and support

Our founders handle your day-to-day technical and practical support.

You will also have access to our Scientific Advisor, Johan Agorelius, PhD. He offers expert advice on neurofeedback, our training solution, and training protocols.

Note: You must have an official supervisor at your university to guide your research questions and scientific methodology.

What we offer

Real-world EEG data from active industrial pilots. A desk at our office in Central Stockholm. Clear feedback and room to test your hypotheses.

Have a thesis topic in mind?

Send us a short note about what you want to build or study.

Apply

Send a short note to hello@brymapp.com

Open Application

Location
Stockholm (Metropole)
Employment type
Open / Flexible
Workplace type
On-site
Role
Open / Flexible

TL;DR

We hire great minds, not just job descriptions. If you want to help solve the focus crisis, tell us how you can contribute.

Who fits here

BRYM is a gym for the brain. We build tools that help people train their attention. We work best with people who are:

  • Independent. You own your work. You move fast and fix things.
  • Clear. You prefer direct answers and simple words.
  • Curious. You care about human performance, brain science, or plain good technology.

Where you might contribute

Bring your strengths. We welcome talent across all areas:

  • Engineering & Games: Unreal Engine, software, dry-sensor EEG, or signal processing.
  • Product & Design: UX, product management, or hardware testing.
  • Growth & Ops: Marketing, content, business ops, or managing pilot events.

How we work

We work together in-person at Metropole in Stockholm. We offer flexible hours, honest feedback, and direct access to our founders. Simple rules. High trust. Real impact.

How to apply

Skip the long cover letter. Send us a short note about what you do best and how you want to help build BRYM.

Apply

Send a short note to hello@brymapp.com